I recently returned from three weeks in Europe with P. Before I get started with the trip itself, I thought I’d jot down some notes about the travel experience itself.
Over the last couple years, I traveled mainly for work. I generally take the opportunity and use up some holiday allowance to ensure that I can experience the area properly. In this way, I’ve been able to see Tokyo, Kyoto, Kuala Lumpur, Singapore, San Francisco and Las Vegas.
I’ve learned a lot about international travel: what and how to pack, how to shoot photos efficiently, how to make the most of downtime, and how to figure the best way of getting around unfamiliar territory. Continue reading
We have almost all the elements to execute on Project Awesome. Now we know Why we chose to get fit and healthy, and What we’re going to do to get there. The final component is How. I work for a company that has a culture of making decisions based on two things: Goals and Measurement. You can’t change something if you can’t count it. You can’t achieve what you want if you can’t prove that you got there. Continue reading
We have a fire in our belly, fanning the desire to be physically better than we are now. So what do we do? Obviously, I got more active. I ran, I lifted, I went to my favorite Grit Strength class, and I danced. But the problem was making a habit that would stick. Continue reading
I’ve lost a fair amount of weight in the last few months. It’s an incredible achievement, and while I’m proud of myself, I’ve found it a bit odd that my family and friends have been asking me how I did it — I only followed what seemed common sense. Still, at the risk of making this a humblebrag, I’m going to offer my advice. Continue reading
Ever, Jane is a new type of MMO: there are no dungeons, swords, guns or spells. Instead, it is set in the polite society of Regency England. Your goals are to advance your status by attending balls, making matches, and vicious gossiping.
Even though I’m not a fan of Austen’s work (I appreciate it — it’s just not for me), I’ve often wondered how one would build a computer game with a non-combat conflict resolution mechanic. Tabletop RPGs have a whole indie niche dedicated to this (and there’s always freeforms), but this would be my first encounter with a computer game that attempted this.