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Music Video Games

Music Industry vs Music Games

Wired.com is running an essay on the music industry’s beef with music simulation games like Rock Band and Guitar Hero. In some ways, it’s like listening to a broken record: old business hasn’t anticipated how the times are a-changin’ and starts whining about not having a big enough cut of the proceeds.

They’ve done it with Apple and the ITMS, they’re doing illegal things  to hinder file swapping, and they’re doing very little to be innovative and stay ahead of the game. What they don’t seem to realise is that if they weren’t stuck in this orthodoxy of the plastic disc, they could be inventing new distribution channels like games and ringtones and online file distribution.

One fact jumped straight off my monitor and burned into my brain when I read the article:

Music games are proven earners—Aerosmith has reportedly earned more from Guitar Hero : Aerosmith than from any single album in the band’s history.

Wow! Aerosmith is one of the biggest rock bands in history, and they make more money off a game? It’s obvious this could be used as a fantastic promotional tool, but it can also help revitalise bands.

Due to the last couple years of music games, I’ve (re)discovered music and bands I haven’t given a thought to in over a decade. I’ve spent money on them. Even if the label gets a relatively small cut from the game, it gets much more from my track purchase.

I would hate to be working for such an introverted, conservative company. It would frustrate me to think that my employer behaved like a spoiled brat who wanted credit every time somebody came up with a better idea.