{"id":108,"date":"2008-12-06T12:35:26","date_gmt":"2008-12-06T02:35:26","guid":{"rendered":"http:\/\/www.daedalist.com\/conjunction\/?p=108"},"modified":"2008-12-06T12:35:26","modified_gmt":"2008-12-06T02:35:26","slug":"auditorium","status":"publish","type":"post","link":"https:\/\/www.daedalist.com\/conjunction\/2008\/12\/auditorium\/","title":{"rendered":"Auditorium"},"content":{"rendered":"<p><a href=\"http:\/\/www.playauditorium.com\/\">Auditorium<\/a> is doing the rounds at the moment, and I figure I&#8217;d jump on the bandwagon. It&#8217;s being compared to a number of previously innovative Flash games, but I don&#8217;t think it matches any of them except in its luminescent visual aesthetic.<\/p>\n<p>I love these kinds of games. They challenge us to rethink what we think a good game is. There&#8217;s an elegance to the bare-bones approach that Auditorium and <a href=\"http:\/\/intihuatani.usc.edu\/cloud\/flowing\/\">flOw<\/a> that force you to think solely about the gameplay. I won&#8217;t deny that I enjoy exploring an immersive gameworld, but there&#8217;s something even more addictive about being presented with a simple situation, a mechanic that allows you freedom to explore your own solution, and being left to your own devices.<\/p>\n<p>Maybe that&#8217;s because I view a lot of games as puzzles first and interactions second. Whatever &#8211; I like &#8217;em and think you should too. I&#8217;ll fork out for Auditorium either on XBL or iPod Touch.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Auditorium is doing the rounds at the moment, and I figure I&#8217;d jump on the bandwagon. It&#8217;s being compared to a number of previously innovative Flash games, but I don&#8217;t think it matches any of them except in its luminescent visual aesthetic. I love these kinds of games. They challenge us to rethink what we [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[6],"tags":[81,83,82,84],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p149Qe-1K","_links":{"self":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/108"}],"collection":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/comments?post=108"}],"version-history":[{"count":1,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/108\/revisions"}],"predecessor-version":[{"id":109,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/108\/revisions\/109"}],"wp:attachment":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/media?parent=108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/categories?post=108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/tags?post=108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}