{"id":279,"date":"2009-04-27T12:40:27","date_gmt":"2009-04-27T02:40:27","guid":{"rendered":"http:\/\/www.daedalist.com\/conjunction\/?p=279"},"modified":"2009-04-26T13:03:29","modified_gmt":"2009-04-26T03:03:29","slug":"vikings","status":"publish","type":"post","link":"https:\/\/www.daedalist.com\/conjunction\/2009\/04\/vikings\/","title":{"rendered":"Vikings!"},"content":{"rendered":"<p>I&#8217;ve been casting about for something to fill the void since I completed <em>Fallout 3<\/em>, and so my brother&#8217;s timely gift of <em>Viking: The Battle for Asgard<\/em> has me wandering around hacking at anything in my path with a sword and an axe.<\/p>\n<p>When I first found this game on the store shelf, I was actually picking up <em>Conan<\/em>, and the sales assistant told me that Viking was very much a similar game. That is very mucha\u00c2\u00a0 simplistic comparison. Sure, they both involve muscle-bound protagonists in a third-person hack &#8216;n slash fest, but that&#8217;s about where the similarities end.<!--more--><\/p>\n<p><em>Conan<\/em> was based on a great franchise, with an original script that stayed fairly true to Howard&#8217;s ideas. The voice acting was great, and the action never stopped. I had a great time, and would have replayed it, were it not for the stupid number of quicktime events.<\/p>\n<p><em>Viking<\/em>, on the other hand, is an open-world experience that tries to mesh the side scrolling hacker that <em>Conan<\/em> is based on with RPG-style quests. The result is a bunch of simplistic quests that require you to do a lot more running than fighting.<\/p>\n<p>Your character can also learn moves, something like <em>Conan<\/em>&#8216;s experience system, but they are pretty simplistic by comparison, and as soon as you learn to parry opponents&#8217; moves, you&#8217;re pretty safe. Mass battles are kind of fun, especially when you activate your sword runes and all your allies&#8217; weapons gain the same elemental properties (fire, ice or lightning). The combat is slower, and while it&#8217;s probably more violent, it&#8217;s just not as engaging as <em>Conan<\/em>.<\/p>\n<p>One thing I hated about <em>Conan<\/em> was the game&#8217;s dependence on quicktime events to engage the player in dramatic action scenes. They were fun to watch, but I hated having to redo the same thing ten fucking times before getting through it. <em>Viking<\/em> also borrows here. Boss fights often involve wearing the opponent down and then engaging in button mashing in the hope that you&#8217;ll get the bastard to stay down.<\/p>\n<p>The story also seems a bit boring. None of your allies really trust you, but you have to dick around in the manual to figure out why. Obviously, you don&#8217;t really need to worry about that since you can&#8217;t say anything in the &#8220;dialogues&#8221;, but I still find it grating when they talk about me being possessed, or having fits, and how I can&#8217;t be trusted, and then having to trek half way across the island because they&#8217;re too scared to look for a flagon of mead themselves.<\/p>\n<p>Anyway, Viking looks like it&#8217;s going to be pretty short, so I&#8217;ll play it to the end, but I don&#8217;t expect anything to write home about.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been casting about for something to fill the void since I completed Fallout 3, and so my brother&#8217;s timely gift of Viking: The Battle for Asgard has me wandering around hacking at anything in my path with a sword and an axe. When I first found this game on the store shelf, I was [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[9,6],"tags":[183,247,249,248,13,246],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/s149Qe-vikings","_links":{"self":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/279"}],"collection":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/comments?post=279"}],"version-history":[{"count":2,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/279\/revisions"}],"predecessor-version":[{"id":281,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/279\/revisions\/281"}],"wp:attachment":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/media?parent=279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/categories?post=279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/tags?post=279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}