{"id":421,"date":"2009-10-30T11:30:55","date_gmt":"2009-10-30T01:30:55","guid":{"rendered":"http:\/\/www.daedalist.com\/conjunction\/?p=421"},"modified":"2009-10-29T11:48:23","modified_gmt":"2009-10-29T01:48:23","slug":"google-wave-and-gaming","status":"publish","type":"post","link":"https:\/\/www.daedalist.com\/conjunction\/2009\/10\/google-wave-and-gaming\/","title":{"rendered":"Google Wave and Gaming"},"content":{"rendered":"<p>When Google Wave was first announced I (like probably every other tech-minded gamer) immediately started seeing its possibility as a play-by-chat medium. Unfortunately, that thought took a back seat to other more pressing concerns, even after I got my own invite to the preview.<\/p>\n<p>That all changed when <a href=\"http:\/\/robin-d-laws.livejournal.com\/383403.html\">Robin D. Laws posted<\/a> on his blog some thoughts about the whole shebang. Ignoring his whining about technology moving too quickly for him (keeping up is still optional; people still play RPGs face to face), he links to a couple of good articles.<!--more--><\/p>\n<p>First of all, there&#8217;s the Ars Technica article which concludes it&#8217;s a bit of a <a href=\"http:\/\/arstechnica.com\/gaming\/news\/2009\/10\/google-wave-we-came-we-saw-we-played-dd.ars\">chaotic mess<\/a>. The reason for this is that everything&#8217;s still fairly primitive right now. Rules-heavy RPGs require tools like random number generators (dice) to keep arbitration fair and honest, and even rules-light games require multiple waves for different channels of information:<\/p>\n<ul>\n<li>Out of character<\/li>\n<li>In character<\/li>\n<li>Character sheets &amp; bios<\/li>\n<\/ul>\n<p>This all really requires a fair amount of discipline. I ran a PBEM <em>Call of Cthulhu<\/em> game a long while back and the book keeping really held us back.<\/p>\n<p>The second article is a <a href=\"http:\/\/gameplaywright.net\/?p=1019\">better case study<\/a>. Recognising that a text-heavy game such as <em>Trail of Cthulhu <\/em>is probably one of the better places to start WaveGaming, he demonstrates a method that emulates screenwriting to emphasise character names, actions, and outcomes. I like the idea (even if I still <a href=\"http:\/\/www.daedalist.com\/conjunction\/2008\/11\/on-games-where-the-pc-cannot-suck\">dislike ToC<\/a>), and the use of editing posts and embedded dice rolling to make the wave readible.<\/p>\n<p>Given that I am doing a lot of gaming at the moment, and not everybody&#8217;s on Wave yet, I don&#8217;t think I&#8217;ll explore the idea right away myself. What are your play-by-post experiences like? Would you be willing to try Wave?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Google Wave was first announced I (like probably every other tech-minded gamer) immediately started seeing its possibility as a play-by-chat medium. Unfortunately, that thought took a back seat to other more pressing concerns, even after I got my own invite to the preview. That all changed when Robin D. Laws posted on his blog [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[7,15],"tags":[345,347,344,348,13,346,71],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p149Qe-6N","_links":{"self":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/421"}],"collection":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/comments?post=421"}],"version-history":[{"count":1,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/421\/revisions"}],"predecessor-version":[{"id":422,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/421\/revisions\/422"}],"wp:attachment":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/media?parent=421"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/categories?post=421"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/tags?post=421"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}