{"id":59,"date":"2008-10-28T12:10:37","date_gmt":"2008-10-28T02:10:37","guid":{"rendered":"http:\/\/www.daedalist.com\/conjunction\/?p=59"},"modified":"2008-10-29T16:47:04","modified_gmt":"2008-10-29T06:47:04","slug":"fable-2-and-consequences","status":"publish","type":"post","link":"https:\/\/www.daedalist.com\/conjunction\/2008\/10\/fable-2-and-consequences\/","title":{"rendered":"Fable 2 and consequences"},"content":{"rendered":"<p><a href=\"http:\/\/www.daedalist.com\/conjunction\/wp-content\/uploads\/2008\/10\/fable_2_art_07.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-thumbnail wp-image-65\" title=\"fable_2_art_07\" src=\"http:\/\/www.daedalist.com\/conjunction\/wp-content\/uploads\/2008\/10\/fable_2_art_07-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a>Despite my <a href=\"http:\/\/www.daedalist.com\/conjunction\/2008\/07\/fable-2-expectations\/\">earlier skepticism<\/a>, I encouraged P to pick up <a title=\"Fable 2 homepage\" href=\"http:\/\/www.lionhead.com\/fable2\/Default.aspx\">Fable 2<\/a>, as it&#8217;s probably the only Western RPG passing near the Xbox 360 any time soon. Even though I had just gotten around to getting a second-hand copy of Assassin&#8217;s Creed (more on that later), I sat through the intro and some exploration of the earlier parts of the game.<\/p>\n<p>It looks wildly huge. Yes, it&#8217;s more constrained than Oblivion in some ways, but the character interactions are much richer, which is in some ways the <a title=\"nobody wrote a series of articles on his &quot;Holy Grail&quot;\" href=\"http:\/\/nobodysplayground.blogspot.com\/search\/label\/Holy%20Grail\">Holy Grail<\/a> of role-playing games (at least in my mind). Character interaction is measured on a number of different dimensions which interact to cause different reactions from NPCs.<!--more--><\/p>\n<p>Fable 2 focuses (much like its predecessor, I gather) on the role of heroes in the game world. As such, the player&#8217;s avatar is a force for much change in the world. This allows the game to explain the reason that the co-op mode inserts the second player as a Henchman bound to the camera of the primary character instead of as a free agent all their own.<\/p>\n<p>That&#8217;s not to say that a Henchman can&#8217;t make their own mark on the world. An article on Games Radar describes a <a href=\"http:\/\/www.gamesradar.com\/xbox360\/fable-2\/preview\/sex-murder-and-child-abuse-in-fable-2\/a-2008022191346445038\/g-20061010115312575037\">very scary event<\/a> that I couldn&#8217;t do justice in a simple summary. What an impact! While some things may be considered sacred, none of them are protected.<\/p>\n<p>While nowhere on the same scale, I created an interesting result last night. I was chasing an achievement that you unlock by having sex with multiple partners. I had obtained the consent of a barmaid, but all the other women in town were only interested in marriage. Eventually, I bored of this and out of spite at my latest rejection, I took the barmaid to the bedroom of the house belonging to the woman that had turned me down and enjoyed relations.<\/p>\n<p>Once we were done, we went downstairs all aglow, while the lady of the house ran to report our lewdness to the town guards. Needless to say, I legged it. We&#8217;ll see how I&#8217;m viewed next time I&#8217;m in town.<\/p>\n<p><strong>Update:<\/strong> I turns out the guards wanted me for <em>trespassing<\/em>. I&#8217;m disappointed; it seems a bit&#8230; pedestrian in comparison.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Despite my earlier skepticism, I encouraged P to pick up Fable 2, as it&#8217;s probably the only Western RPG passing near the Xbox 360 any time soon. Even though I had just gotten around to getting a second-hand copy of Assassin&#8217;s Creed (more on that later), I sat through the intro and some exploration of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[9,6],"tags":[14,69,13],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p149Qe-X","_links":{"self":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/59"}],"collection":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/comments?post=59"}],"version-history":[{"count":9,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/59\/revisions"}],"predecessor-version":[{"id":64,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/posts\/59\/revisions\/64"}],"wp:attachment":[{"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/media?parent=59"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/categories?post=59"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.daedalist.com\/conjunction\/wp-json\/wp\/v2\/tags?post=59"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}