Here’s an interesting followup to yesterday’s post on games as an artistic expression.

Kotaku (I must read them more often) is offering up opinion on the controversy surrounding Douglas Edric Stanley’s Invaders!. In what Stanley is calling installation art, players are pitted against the traditional Space Invaders, which are destroying the World Trade Center.

… the exhibit … was also accompanied by video clips of American films and President George W. Bush, additional peripheral elements that let us know we had a nebulous “political message” on our hands.

Politics aside, this could be a good example for my argument. After all, there is a game, and it is sending a Message with a capital “M”.

The more I think about it, however, the less I’m convinced that it is a game. After all, the Space Invaders component has apparently been modified so that it is unbeatable. It’s less an interaction than it is a nihilistic statement of futility. Just because a sculpture allows me to re-orient it, doesn’t make it a game.

I feel like I’m just echoing the original article by expressing dismay that hope for games as a medium for artistic expression has been almost abused by this cutting attempt to rub salt into what is still a raw wound for many.

Perhaps a better example of a game as political art would be 1993′s Cannon Fodder. Check out this music video based on the game’s theme song to get an idea if you missed out on the game:

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