My silence lately is actually because I’m absorbed in Dragon Age: Origins. I haven’t quite finished my first playthrough, but I’m getting pretty close so I figured I might as well put some thoughts out there.

Naturally, when Bioware makes an RPG, expectations run pretty high. With Baldur’s Gate, Jade Empire, Neverwinter Nights, and Mass Effect in their pedigree, it’s hard not to get excited about their latest title. Even adjusting for that, though, I do wonder if it’s living up to the hype.

I can’t fault the game visually. Even though I’m no expert on 3D design or animation, the complexity of the environments, huge draw distances, and great character animations have kept me immersed for countless hours. The sound design is likewise atmospheric — I spent an hour going through a haunted house and jumping at every creaking floorboard.

Nonetheless, it’s the worldbuilding, storytelling and dialogue that I place more importance on… and where Dragon Age leaves me feeling flat.

One would think that after years of working on this game, Bioware could have come up with something other than the traditional Humans/Elves/Dwarves trio. The fantasy-consuming public are capable of absorbing a different set of races. Likewise, I’m a little over the cookie-cutter approach that they seem to have taken to designing party members.

Also, despite protestations that this game is “dark fantasy”, I’m not sure that the inclusion of demonic forces, undead, and blood letting to make Wes Craven proud really make it dark. I admit this may just be hypercritical, but I was expecting something a little more… creepy.

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