Categories
Reviews Tech

Dodging bullets with Carbon Copy Cloner

Carbon Copy ClonerLike many users, I make mistakes when working with my computer. Some of them are easy to recover from (the Undo command is made more powerful every day). Some are not, like when you’re trying to clean up hard drive space with the Unix ‘find’ command. Let’s just say that you should always use the ‘-print0’ flag when trying to run ‘find’ results through ‘rm’.

Anyway, due to some major carelessness, I managed to delete a large chunk of my iTunes music library. Not good, particularly when I’m not even sure how I got some of those rare mp3s in the first place. Fortunately, I am a regular user of Carbon Copy Cloner by Bombich Software.

This nifty bit of Mac donationware keeps me alive with a bootable backup of my entire harddrive on an external USB drive. One of the main selling points of CCC is that it preserves metadata. This is very important because a lot of software (including the operating system) need this metadata in order to function correctly. It can also do backup schedules, incremental backups, and a host of other nifty options.

For those of you not currently backing up your software, I highly recommend the practice. For those of you who are looking for a good backup product for the Mac, I recommend Carbon Copy Cloner. It’s donationware, and regularly maintained.

Categories
Video Games

Going old-school

I had an epiphany about gaming yesterday. I was stuck at work, being paid a lot to do very little (the holiday period is good like that), and after we had exhausted showing off our meagre guitar talents (yes, that bored), somebody suggested a little Quake 3 action over the LAN.

After a little scrambling to figure out the best way to do this with three Linux boxen and two Windows machines, we stumbled upon OpenArena, which is a great cross-platform implementation of Q3. We were soon partying like it was 2000 again.

Anyway, the realisation I came to as I railed somebody from one of my favourite camping spots for the 10th time was that I hadn’t had as much FPS fun in ages. Sure, graphics and story and other things might have improved, but I seriously have had less fun combined with all three Halos, Gears of War and Doom 3 than I have across Quake 1, Quake 3, and Half-Life (and mods), Unreal (and its earlier sequels).

By no means am I near the top of the bunch. I mean, sure I can run rings around a newbie, but I was never dedicated enough to garner some of those advanced skills that come so natural to some players so as to appear somewhat godlike. But it’s still a lot more fun. The gameplay is free-flowing, over-the-top and a lot more funny than the depressing realism, grittiness, and grey palettes that seem to be infesting the genre at the moment.

I might be accused of indulging in a little nostalgia, but I don’t think so. I played for a good 3 hours before being forced to take a call, and would have kept going. It’s not that I’m an old fogey refusing to play the latest and greatest. I’ve tried a few, and they’re just not as fun.

What about you guys – do you stay on the bleeding edge, or prefer to hang on to the old classics?

I might go see if I can find my old Starcraft CD.

Categories
Misc

All parts intact… I think…

Credit: Brighton / Flickr
Credit: Brighton / Flickr

Due to boredom at work, I took the risk of upgrading to the latest (major) release of WordPress without taking backup measures. Ill-advised, and I should know better, but everything seems to be ok. All the plugins seem intact, but if you see something not behaving properly, let me know in the comments.

Categories
Tech

The great firewall of Australia

I’ve stayed generally clear of commenting on my democratically elected government’s plan to slow down censor the internet. After all, the majority of the Australian voting population put their ballots in and chose them for the next four (if not eight) years. They must want their already substandard broadband connections further choked by mandatory filters put in place and regulated by the lowest common denominator standards that already govern books, movies, music, and video games.

Fine, I guess. They are idiots, but I’m all for rule of the people, and that’s what they want.

But now they’re planning to scan P2P sharing as well. I’m aware that the majority of consumer internet traffic is P2P, and that the majority of P2P traffic is illegal, but this really says to me that my government – which is supposed to uphold rights and freedoms like Privacy – is more interested in monitoring every little thing I do on the internet for illegal activity. It’s like I’m presumed guilty and have to prove my innocence. If a government agency wants to monitor who I talk to on the phone or intercept my mail, they have to apply for a warrant. Why should it be any different?

Also, if this is being done “to protect the children”, then who gets to make that call? I agree that there are things out there that children should not have access to. In some ways, I’m more conservative than most, but I still assert that it is the parent’s responsibility to be actively involved. There are plenty of good commercial filters available for installation on your home PC. But you shouldn’t leave it up to automation. Go out, do some research, talk to your kids about what is and isn’t acceptable, and why.

If adults want to abdicate their responsibilities as parents, then perhaps they should ask themselves why they are parents in the first place. But that’s for another rant, and not for this blog.

Anyway, I realise that this sort of debate is often quite polarising. Can you think of a rational reason why state-sponsored censorship would be a good thing?

Categories
Video Games

Play it again? You’ve got to be kidding me!

I finally got round to finishing my second play-through of Mass Effect. I got a couple of the achievements I had been chasing, but not all, and this has reminded me of why I’m not really a completionist.

Mass Effect, like many RPGs encourages the player to talk to every character, explore every planet and complete every sidequest. You only get rewarded (via Renegade/Paragon points) for taking part in quests, even when inaction would leave far more impact on the game world. On top of that, there are specific sidequests that require you to explore every last nook and cranny of the galaxy hunting down this widget or that ore seam. All of this I did on my first play-through.

The game, however, dangles the carrot of Xbox Achievements (and in some cases, enticing character improvements) for you to re-do a lot of these tedious paper chases in subsequent runs through the game. I can understand that; RPGs tend to be single-player games, and without the fun of multi-player deathmatch, replayability becomes a strong indicator for “getting your money’s worth”.

Unfortunately, the main thing holding me back from yet another go at Mass Effect is its lack of variability. Even if I didn’t remember where everything was (I don’t, but it’s not hard to figure out), all the planets, buildings and quests are so similar they blend into each other. There are no surprises, and the outcomes for your character choices don’t really impact the game in ways that force you to wonder how it might have gone if you’d done something different.

Why would I want to go through all of that so I can get a little badge that tells me:

  • I’ve played the majority of the game with each of the party members actively by my side
  • I’ve mastered each weapon, biotic, and tech ability
  • I’ve completed it on each difficulty level
  • I’ve taken my character to the maximum experience level

Sure, some of them come with a little bonus for building my next character, but that doesn’t eliminate any of the drudgery. Tech powers and biotics have the same activation mechanic, and very similar visuals. The three weapon classes are very similar. By the time you’re level 45, you’re nearly unstoppable, regardless of your character class, choice of companions, or established battle tactics.

At least in Fable 2, the landscape around you changes as you make choices. Whole towns develop along different lines and prosper or suffer under the consequences of your actions. This is more likely to impact your willingness to replay the game.

For me, the pinnacle of replayability in a proper RPG is still Planescape: Torment. Even though the bad old Infinity Engine doesn’t produce awesomely immersive 3D worlds, I still return to Torment for a different swing at things. You can take completely different approaches to the game, have wildly differing experiences, come out with amazingly different plotpaths, and still have as much fun as the next guy.

Maybe I’m not well-versed enough in video games, but I can’t think of a narrative-based game that allows for such a rich experience. Can you name any?